Mountain Lake Scene:
My goal with this piece was to explore the Houdini to Unreal workflow in the context of environment creation. The foliage and other assets are as of right now Quixel scans but I may explore the foliage options in Houdini to replace those as well.
The terrain textures are accomplished through an ID map created with layered mask data compressed in Houdini then read through a texture array in Unreal. This was a very interesting approach that I plan to explore further.